Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Chevi |
I have an animation player, it has a walk animation, also a heal animation. I want to play the heal animation with the arms of my character, but do the walk animation of the legs of the character if I want to move. Ex: I heal but I’m stationary, but then I want to walk(Leg Animation) while still doing the heal (Arm Animation).
Do I make a different animation player?/ Can I play the two different animations at once?
I think this is doable. If the arm animation (for example, they’re a sprite animation) and the leg animation are in the same scene, then they can be animated in one single animation.
Ertain | 2020-09-10 23:24
Thank you for answering, I am using an AnimationPlayer instead of animated sprites though
Chevi | 2020-09-10 23:34
Hey, but both your arms and legs are on the same sprite?
p7f | 2020-09-11 16:11
They are both separate sprites, and I am using AnimationPlayer to animate them
Chevi | 2020-09-11 16:12
Ah ok, sorry, i thought the image above was shared by you. You can do it with animation tree, using blend as the answer below. While using blend, you can decide to filter some nodes, so the dont get affected by the animation. In your case, you should only leave checked the arms whlie blending, so the rest of the body continues with the other animation.
p7f | 2020-09-11 16:25