Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Scavex |
I have created a global script for my background audio and it contains only this code :
extends AudioStreamPlayer
func _ready() -> void:
stream = load("res://Sounds/Soltitude.wav")
playing = true
pass
Now when I launch the game audio plays just fine but then it stops for some reason after some time. I selected the loop option while importing audio but I don’t know where things are going wrong
Do you mean it stops in the middle, or does it stop at the end of the file, as if it had no loop?
Note: you don’t need pass
Zylann | 2020-09-10 12:47
It stops in the end as if it has no loop !
Scavex | 2020-09-10 12:57
Oh I fixed it ! I feel so embarrassed. I forgot to reimport the audio track while checking the loop option.
Scavex | 2020-09-10 15:30
Hey! it would be nice if you add the answer you found as an answer, so the question does not remain unanswered
p7f | 2020-09-10 17:05