Whats the First step?

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:bust_in_silhouette: Asked By N00b
:warning: Old Version Published before Godot 3 was released.

So, I’ve been looking for a several days through Godot engine, but im so lost.
I want to create a 3D terrain but dont even know how to use the plugins.
Im using Zylann.terrain plugin but cant find how to Edit the ground.
Any help pls?

Zylann will be here soon. :slight_smile:

volzhs | 2016-09-21 14:29

:bust_in_silhouette: Reply From: avencherus

For installing the plugin, you add it to a folder in your project named ‘addons’. Then once you do that, it will appear in the Project Settings under the Plugins tab. There you will want to make sure it is checked and set to Active.

With the Terrain editor, if I recall correctly, you browse your nodes to find it, it’s a 3D node. Once it’s added, as GlaDOSik points out, you will want to set up your terrain size in the properties, and you will then see a surface appear. Afterwards when you have the node selected, it usually puts a toolbar at the bottom of the window that has all the terrain brushes.

I’ll just add that you have to set Terrain Size in Inspector first. The node is called Terrain.

GlaDOSik | 2016-09-21 20:43

Ah yes, quite correct, left that out. Good catch.

I’ll append it as well.

avencherus | 2016-09-21 20:53

Well, that’s all I would have said :slight_smile:
The terrain is not a 3D node though (it doesn’t inherits Spatial), I’ll have to work on that one day. Also I should set a default size so it will be less confusing.

Zylann | 2016-09-22 00:25

Oh. Hadn’t looked at the code for it yet, but it is one I desire to study soon.

Yeah that would be a nice change. I will admit to bumbling around for a moment with it until I started playing with the properties.

Great plugin by the way. You are quite knowledgeable.

avencherus | 2016-09-22 00:37

Well, So I managed to use the Zylann.Terrain but only the demo where all is already edited, i can still do some mountains, but what i want is a flat map.

Is it possible? do i have to change the script default values?
Thanks :slight_smile:

N00b | 2016-09-22 10:20

Well all you have to do when you create a Terrain node is to set its size in the inspector. It will create more flat terrain if the size is bigger.

There is no option to flatten back a terrain. A way to do it would be to set its size to 0, then set it again to the size you want, and default flat terrain will be generated. Otherwise, the smooth brush mode can help.

Zylann | 2016-09-22 19:22