Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Tetane | |
Old Version | Published before Godot 3 was released. |
Hi,
I want to do a top view 2d race car game (like Micro Machines on Sega MegaDrive).
The car is a RigidBody2D and I use set_applied_force to make it move, I also want to use set_applied_torque to make it turn, but it does not do anything.
My RigidBody2D is in rigid mode so it should allow rotation and it works when I use set_angular_velocity.
I also tried with various value of angular damp.
Why would set_applied_torque not rotate my RigidBody2D ?
Maybe there is a better way to make the physic of a car (this is the first time I try to make this).