RigidBody2D mass/weight broken?

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:bust_in_silhouette: Asked By MIna

If I make a RigidBody2D and try to change its weight, the weight immediately becomes: 1.#R (If I hover over it, it shows 1.#QNAN) and the mass automatically becomes: 65535.

Anyone else have this issue?

When you wrote, “try to change its weight,” what did you do exactly? What number did you put in? When you changed it, the weight and mass went off the charts.

Ertain | 2020-09-07 23:38

The weight was originally at 0.01 but I could change it to anything (0.02 or 25 for example) or just move the slider by any amount and it would immediately happen.

I just started a new project to test this and the problem did not occur, so I’m thinking maybe it was a project setting or something?

MIna | 2020-09-08 02:05

It sounds like a project setting which interfered with the dynamics of the node (unless you had a script on that node, too).

Ertain | 2020-09-08 03:40

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