How to import and use .mtl

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:bust_in_silhouette: Asked By SimpleSolution
:warning: Old Version Published before Godot 3 was released.

Hello there,
i have imported a Wavefront .obj into Godot,
then i went on the inspector to load the material .mtl and, it does show up as a recognised format,
yet i cannot load it cause the browser stays in the resource path,
how can i bring .mtl into the resources and load it onto a mesh

:bust_in_silhouette: Reply From: Hinsbart

IIRC, you can’t import *.mtl files (currently), so either re-create the material in godot or save your mesh as collada (*.dae)