Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | SimpleSolution | |
Old Version | Published before Godot 3 was released. |
Hello there,
i have imported a Wavefront .obj into Godot,
then i went on the inspector to load the material .mtl and, it does show up as a recognised format,
yet i cannot load it cause the browser stays in the resource path,
how can i bring .mtl into the resources and load it onto a mesh