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Asked By | hkZeneus |
Hello everyone in the Godot community!
Is there any way to load maps(/scenes)/textures/audio files/configuration files from directories outside the internal structure of the game’s executable after the project export?
In a more graphic way:
- Sounds (.mp3?)
- Textures
- System (.ini / .bin / .dat)
- Maps (scenes?)
- Dialogs (.html?)
And the executable being inside the System folder for example.
I think this can be done, but I don’t know how to implement it. See the documentation on exporting packs for details.
Ertain | 2020-09-05 17:17
Thank you for your answer!
I know from the documentation that you can split, let’s say, “each folder” (e.g. Dialogs etc.) in different PCKs. I guess the closest solution is to create different PCKs for each file, which, in my opinion, is not optimal…
hkZeneus | 2020-09-05 19:14