Mouse Right button on Android

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:bust_in_silhouette: Asked By jospic
:warning: Old Version Published before Godot 3 was released.

Hi,
I’m developing an Android application with Godot.
I need to use an external USB mouse attach to the device, but the right button pressure simulates the device back button.
Is there a way, in Godot, to discriminate the origin of the pressure button? If it comes from external mouse button or device back button?
Thanks in advance.
-j

:bust_in_silhouette: Reply From: Hinsbart

I’m afraid that, if that’s possible at all (i.e it doesn’t happen at the os-level, like some gamepads that that trigger the back action when you press certain buttons…) you can only do that at the source level.
So I suggest opening an issue on Github about this.