0 votes

Hi,
I'm developing an Android application with Godot.
I need to use an external USB mouse attach to the device, but the right button pressure simulates the device back button.
Is there a way, in Godot, to discriminate the origin of the pressure button? If it comes from external mouse button or device back button?
Thanks in advance.
-j

in Engine by (1,469 points)

1 Answer

0 votes

I'm afraid that, if that's possible at all (i.e it doesn't happen at the os-level, like some gamepads that that trigger the back action when you press certain buttons...) you can only do that at the source level.
So I suggest opening an issue on Github about this.

by (924 points)
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