Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | jospic | |
Old Version | Published before Godot 3 was released. |
Hi,
I’m developing an Android application with Godot.
I need to use an external USB mouse attach to the device, but the right button pressure simulates the device back button.
Is there a way, in Godot, to discriminate the origin of the pressure button? If it comes from external mouse button or device back button?
Thanks in advance.
-j