0 votes

When the player dies, a colorRect appears that says game over, or that's what's supposed to happen but nothing does. I touch the enemy and it doesn't happen.

func _on_enemy_area_entered(area):
dead = true
if dead:
    get_node("GAME OVER").play("._game_over_.")
    yield(get_node("GAME OVER"), "animation_finished")
in Engine by (276 points)

Are you getting any errors or warnings? Have you made sure the callback is properly connected (print something or place a breakpoint at the beginning of the function)?

I think it could possibly be because the enemy moves via an animation player node

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