0 votes

As the title says, I just want to check for any bodies at a point.
I tried using Area2D, moving it to a specific point, and do getoverlappingbodies.
But it doesn't update, and the docs says it only updates once.

How would I do this without using signals? (it would be very awkward to use signals)
I remember there being some world space thing, that could check for intersecting bodies, but I don't know how to use it.
Any simple way to do this?

in Engine by (35 points)

1 Answer

0 votes

Okay after some messing around, I found out what it was


by (35 points)
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