Exported android project freezes on splash screen

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:bust_in_silhouette: Asked By CRT_2160p

I am trying to export to android from arch linux, but the game stops working at the godot logo. The project is empty, there is just one scene, with the default texture moving.
Everything is set up according to this: exporting for android (godot docs)
I am using the default export template.
The jarsigner gives me these warnings:

"
sm 3433 Tue Sep 29 18:52:08 GMT 2020 assets/icon.png
sm 365 Tue Sep 29 18:52:08 GMT 2020 assets/project.binary
sm 62 Tue Sep 29 18:52:08 GMT 2020 assets/cl

s = signature was verified
m = entry is listed in manifest
k = at least one certificate was found in keystore
i = at least one certificate was found in identity scope

  • Signed by “CN=Android Debug, O=Android, C=US”
    Digest algorithm: SHA-256
    Signature algorithm: SHA256withRSA, 2048-bit key

jar verified.

Warning:
This jar contains signed entries that are not signed by alias in this keystore.
This jar contains entries whose signer certificate is self-signed.

Re-run with the -verbose and -certs options for more details.
"

Thanks for any help

:bust_in_silhouette: Reply From: CRT_2160p

I think i found the problem, my phone does not support gles3.
I didn’t think this would be it, because I have ran gles3 projects on my phone, made with an earlier godot 3 version; but even then only 2d games worked not 3d.
I guess there was some update to gles3 since then.
(I use samsung s5 with lineage os)