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Asked By | GameVisitor |
Hey all,
I mimicked the following drag and drop in 3D code available here godot-plugin-DragDrop3D and am getting the same freeze / sluggish movement of he original code
whenever I hit the edges …
Is this behaviour expected ? It should be easy to reproduce using the original code.
If there is no workaround to this algorithm project_ray_origin
, project_ray_normal
, intersect_ray
, can someone indicate a better one achieving the desired / smooth result ?
Tested on Ubuntu laptop + Android device : Same behaviour.
Thx