0 votes

I'm trying to save my game using .save files. When loading data back in I can't access any of the saved objects' properties or methods. It throws an "Invalid get index "x" on base Reference()
Any advice ?
Code here :

func saveData():
var data = globals.game_data 

var dir = Directory.new()
if !dir.dir_exists(SAVE_DIR):

var file = File.new()
var error = file.open(save_path, File.WRITE)
if error == OK:
    file.store_var(data, true)

func loadData():
var file = File.new()
if file.file_exists(save_path):
    var error = file.open(save_path, File.READ)
    if error == OK:
        globals.game_data = file.get_var(true)
in Engine by (17 points)

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