0 votes

Hi, i have a node-less script extend area2d and attached it to multiple area2d node in my game, the code is to see if the area colide with a body with difference parent node it will hide the node that the area2d node is attched to

extends Area2D

func _ready():
# warning-ignore:return_value_discarded
    self.connect("body_entered", self, "body_entered")

func body_entered(x):
    var a = x.get_parent().get_parent().get_name()
    if a != "map" :

but it doesnt seem to work, putting a break into the code show that a is "map"
but the condition in the signal still run anyway enter image description here
pls help

in Engine by (41 points)

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