LAN chat not working in GDScript

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:bust_in_silhouette: Asked By skiscratcher

I am making an LAN multiplayer game and trying to test out the API. I trying looking online, but I can’t tell the issue. The connection doesn’t seem to be opening. Here’s the code:


extends Control
func _on_Host_pressed():
	var peer = NetworkedMultiplayerENet.new()
	peer.create_server(3000, 10)
func _on_Join_pressed():
	var peer = NetworkedMultiplayerENet.new()
	peer.create_client($IP.text, 3000)
	print_debug($IP.text)
	get_tree().set_network_peer(peer)
sync func receiveMessage(id, text):
	$Label.text = text
func _on_Send_pressed():
	rpc("recieveMessage", get_tree().get_network_unique_id(), $ToSend.text)

And here’s the tree:
Node tree