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I'm planning on making a simple total war like game, and i recently stumbled upon a video on YouTube about the multimesh node. I wast just wondering if it's doable.

in Engine by (15 points)

1 Answer

+1 vote
Best answer

hmm ... this isnt easy to answer. In theory it is possible, but you have to tweek and trick a lot.
You cannot use bone animations on a Multimesh. You have to incorporate the animation directly in youir vertex shader.
I have done it with a special data-texture. I baked the animation frames into this texture. With the custome property of the multimesh you can tell the vertex shader wich frame to use. The shader then transforms the vertex with the frame data in the data-texture.
So it aint easy but doable.

by (4,078 points)
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That seems to be too hard for a begginer like me so I'll just stick to kinematic bodies for now. Thank you for the answer!

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