0 votes

So I have multiple instances that call upon a single function all at once. Normally this wouldn't be a problem because godot can handle that, yet this function I use depends on it to finish before it gets called again. Any ideas on how to do this? Thanks.

in Engine by (61 points)

1 Answer

+2 votes
Best answer

you can yield for any function to "completed"

yield(finishThisFirst(), "completed")

this talks about yield completed:

by (1,667 points)
selected by

can also connect to the completed signal and call another function

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