0 votes

I have connected StreamPlayer-> TextureButton
How to make a button that stops when you release the music play

my code
`extends TextureButton
func ready():
pass
func _on
TextureButtonpressed():
get
tree().getroot().getnode("StreamPlayer").play()
pass
func onTextureButtonreleased():
get
tree().getroot().getnode("StreamPlayer").stop()
pass

func onTextureButton_toggled( pressed ):
pass
`
but why this code does not work

Sorry for my English

in Engine by (12 points)

Если нужно сделать кнопку которая перестает работать после отпускания нужно добавить в ИНСПЕКТОРЕ Click On Press и в коде добавлять не чего не надо

1 Answer

+1 vote

If you want the button to emit a released signal, you have to enable Click On Press in the inspector.
This is not only true for TextureButtons, but buttons in general (every node that extends from BaseButton)

See the documentation

by (922 points)

Thank you very much .It works

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