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" Godot's development was started by Juan 'reduz' Linietsky and Ariel 'punto' Manzur in 2007. Linietsky stated in a presentation that the name "Godot" was chosen due to its relation to Samuel Beckett's play Waiting for Godot, as it represents the never-ending wish of adding new features in the engine, which would get it closer to an exhaustive product, but never will. "

quoting the wiki of Godot.

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