0 votes

How would I implement level generation similar to Spelunky where pre-made rooms are put randomly into a grid, resulting in a random level, but one that always has a path you can take to the exit?
http://tinysubversions.com/spelunkyGen/
There is an example of what I am trying to do explained, I just want to try and do it in Godot.

in Engine by (448 points)
edited by

1 Answer

0 votes
by (2,470 points)

Thats pretty cool but I'm looking for Spelunky style procedural generation. http://tinysubversions.com/spelunkyGen/
Like that but in Godot.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.