Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | vladocc | |
Old Version | Published before Godot 3 was released. |
Why this works not properly?
In editor CollisionShape2D have Scale: 1.6,1.6, but when game is compiled then shape have Scale: 1,1. And I can’t change that.
I’m not sure what is the actual problem because you don’t give details. According to the tags, I see you are trying to build a tileset?
Also, you should update to Godot 2.1 because it may have bug fixes.
Zylann | 2016-09-16 17:02
I’ve edited question.
vladocc | 2016-09-17 00:40
So you are actually talking about collision shapes inside a scene that is used to be exported as a tileset?
Zylann | 2016-09-17 00:43
Btw, look at the selected shape in your screenshot.
There are two sets of red handles. The four outer handles are for scaling: don’t use them.
Instead, use the inner ones, right on the blue rectangle. There are two of them, and they control the size of the shape.
Zylann | 2016-09-29 19:12