Control UI or Node2D for point n click game (like a visual novel)

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:bust_in_silhouette: Asked By Wymow

Hello there. I’m kinda new to Godot and game development in general.

I have this new little project with a friend (he makes the assets and I do the programming) and it’s kinda like a visual novel (think of something like VA11 HALL-A but without the drinks).

Now, I already have the assets and did the official getting started on Godot’s documentation but I’m having some design problems.

Should I make everything with control nodes? The game has no physics at all (I THINK). It’s just some NPC’s to talk with (bunch on dialogue, characters react to each decision) and some timers (you talk to every character in parallel and some things happens when you “ignore” a character for some time).

Anyways, thanks for your time :slight_smile:

:bust_in_silhouette: Reply From: njamster

Why not? As long as a node does what you need it to do: run with it! For a 2D interface without physical interactions Control-nodes should serve you fine! However, don’t shy away from using other nodes either if you see fit for them!