physics Bodies

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By vonflyhighace2
:warning: Old Version Published before Godot 3 was released.

I’ve been playing around with the 3D physics nodes and found some interesting and weird things. The rigid boy node is the most feature rich out of the other physics nodes but if you select a mode [static, character etc.], it behaves exactly like those other nodes. meaning no signal is sent out from the rigid body if its set to static, or undesired results using the other modes. Is this by design? I just want to know what’s the purpose of the other nodes if the rigid body node already covers them? or is it more like why there’s still a Sprite node vs an Animated Sprite Node.