Highlight shader

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:bust_in_silhouette: Asked By vonflyhighace2
:warning: Old Version Published before Godot 3 was released.

I’m trying to do a highlight shader for some of my characters. a rim light effect basically but am a noob with shades. Any tips or tutorials I can use to achieve the effect?

Do you want something different from the Outline and Aura shaders found in the shader demo?
outline & aura shaders

ericdl | 2016-09-16 02:00

IS there a similar method for 3D models?

vonflyhighace2 | 2016-09-17 17:38

I’m not sure about 3D, sorry. You might try asking the shader guys over at the developers forum shader subforum.

ericdl | 2016-09-17 23:26

:bust_in_silhouette: Reply From: carlos21

There is a demo on how to do what you want. It’s in the 2d folder and the file is called sprite_shaders. There is a shader in there that has exactly what you want.

In my case I’m looking for a 3D implementation of such. That’s why I thought learning shader programming was the only option or is there still another way?

vonflyhighace2 | 2016-09-17 17:38