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Asked By | Bush2Tree |
I’m writing a shader thats modifying a massive (order of magnitude 5k) sprite. However, it seems to be off by precisely one pixel once every so often. Is there a reasonable fix for this? Could this be solved by increasing the precision on my shader, and if so, how would I go about that?
“pixel snap in the project settings (Display section)” is on?
rakkarage | 2020-08-19 03:10
could we see the shader?
p7f | 2020-08-19 12:29