0 votes

I'm writing a shader thats modifying a massive (order of magnitude 5k) sprite. However, it seems to be off by precisely one pixel once every so often. Is there a reasonable fix for this? Could this be solved by increasing the precision on my shader, and if so, how would I go about that?

in Engine by (172 points)

"pixel snap in the project settings (Display section)" is on?

could we see the shader?

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