+3 votes

I have a TileMap node named CollisionTileMap. Each of the 21 Tiles in the TileMap's TileSet has a different shape (1 is square, some are triangular, and some are a mix of both).

Instead of having a different collision shape at each cell where I place a Tile, I want to merge each of these individual shapes with each other to form consolidated collision polygons.

in Engine by (15 points)

that would be amazing and would solve collision problems at the tile edges.

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