+1 vote

I have a TileMap node named CollisionTileMap. Each of the 21 Tiles in the TileMap's TileSet has a different shape (1 is square, some are triangular, and some are a mix of both).

Instead of having a different collision shape at each cell where I place a Tile, I want to merge each of these individual shapes with each other to form consolidated collision polygons.

in Engine by (13 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.