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Asked By | Leon Field |
Hi I have been folowing the documented way to compile Godot from source on Windows but have run into an error when typing the command to compile this is the error:
scons platform=windows vsproj=yes
scons: Reading SConscript files ...
Configuring for Windows: target=debug, bits=default
Found MSVC version 14.1, arch amd64, bits=64
ModuleNotFoundError: No module named 'core_builders':
File "F:\Godot\SConstruct", line 601:
SConscript("core/SCsub")
File "c:\users\leon\scoop\apps\python\current\lib\site-packages\SCons\Script\SConscript.py", line 661:
return method(*args, **kw)
File "c:\users\leon\scoop\apps\python\current\lib\site-packages\SCons\Script\SConscript.py", line 598:
return _SConscript(self.fs, *files, **subst_kw)
File "c:\users\leon\scoop\apps\python\current\lib\site-packages\SCons\Script\SConscript.py", line 287:
exec(compile(scriptdata, scriptname, 'exec'), call_stack[-1].globals)
File "F:\Godot\core\SCsub", line 5:
import core_builders
I’ve been googling and havn’t been able to find a solution can anyone assist?
Could there be something wrong with how your install of Python is set up? Maybe it’s missing a module?
Ertain | 2020-08-18 16:27