+1 vote

I'm currently working on a 3d project in godot with a huge map, but the shadows seam to vanish after a certain distance. I disabled fog but that didn't change anything.
How can I change the 3d shadow render distance?

Thanks in advance!

in Engine by (31 points)

1 Answer

+3 votes
Best answer
by (4,078 points)
selected by

Note that the larger the Max Distance, the less detailed the shadows will be. You need to find a balance.

Protip: if you're working on an open world game that features flying, you can increase the max distance at run-time if the player is high above the ground (where they're more likely to see shadows in the distance). This technique has been used in many AAA games such as Just Cause 2.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.