0 votes

I have a 2D sprite character and their arm is animated with an IK chain. I want to make the arm interchangeable (think a robot where you can swap the arm for a stronger arm.) The different arms will have the same number of bones and roughly the same length and orientation, so is there a way to reuse my attack animation for every arm? I know you can rig 3D models to follow a preset animation, so would that be possible in 2D as well?

in Engine by (196 points)

1 Answer

0 votes

This question is months old by now, so you've probably solved it already, but why not just swap out the sprites on the arm?

by (124 points)
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