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Asked By | sgsdxzy |
I am writing a physical platform game that every character is a rigidbody. I want some bounce between them so I change the physical material of them and set bounce to 1. And I don’t want characters to bounce on ground so I set ground’s bounce to -1. This works as expected.
For moving platforms, I am having some issue that characters slide or drift on horizontally moving ones slightly. I find that the sync_to_physics
of kinematicbody perfectly fix this. However, I cannot set the bounce of kinematicsbody and they appear to be always 0, so characters with bounce of 1 would bounce on them. Rigidbody in kinematics mode can have custom bounce, however there’s no sync_to_physics
for them and thus the drift issue. Is there a way to fix both?