system
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Attention |
Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
Amateur.game.dev. |
Basically, whenever i am walking and i spam the jump button my player doesn’t fall back down, he just does more jumps.
Here is the jump physics script
func _physics_process(delta):
get_input()
velocity.y += gravity * delta
velocity = move_and_slide(velocity, Vector2.UP)
if is_on_floor():
if Input.is_action_pressed("jump"):
velocity.y = jump_speed
$PlayerSprite.play("Jump")
what is the Vector2.UP
for?
Millard | 2020-08-16 02:11
system
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Reply From: |
mohamedLT |
try to use this code
func _physics_process(delta):
get_input()
velocity.y += gravity * delta
if is_on_floor():
if Input.is_action_pressed("jump"):
velocity.y = jump_speed
$PlayerSprite.play("Jump")
move_and_slide(velocity, Vector2.UP)
Thanks so much for the answer, but this wasn’t the solution. But I did notice that under the code that made the player walk I added script which said:
if Input.is_action_pressed("walk_right"):
$PlayerSprite.play("Run2")
velocity.x += speed
**if Input.is_action_just_pressed("jump"):
velocity.y = jump_speed
$PlayerSprite.play("Jump")**
and
elif Input.is_action_pressed("walk_left"):
$PlayerSprite.play("Run")
velocity.x -= speed
**if Input.is_action_just_pressed("jump"):
velocity.y = jump_speed
$PlayerSprite.play("Jump")**
all I needed to do was to delete the extra jump commands and it stopped. (The ** is to show which part I am talking about).
Amateur.game.dev. | 2020-08-16 14:33