Cross platform and GDNative (c#, c++)

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Michael Aganier

If I only use gdscript, than I have cross platform out of the box.
What about gdnative?
Surely if I compile c++ binaries on one platform, it only runs on this platform.
Do I have to handle building binaries for every platform that I want to support?
Is there something that would make this process easier?

Do I have to handle building binaries for every platform that I want to support?

Yes (and bitness too, although they ditch 32-bits support novadays).

Is there something that would make this process easier?

I’m on Linux, so I’m using gcc, and it’s relatively easy (for me) to build for Windows with mingw (and premake). But this requires some experience in the field of crossplatform C++ builds.

sash-rc | 2020-09-24 02:04