0 votes

If I only use gdscript, than I have cross platform out of the box.
What about gdnative?
Surely if I compile c++ binaries on one platform, it only runs on this platform.
Do I have to handle building binaries for every platform that I want to support?
Is there something that would make this process easier?

in Engine by (43 points)

Do I have to handle building binaries for every platform that I want to support?

Yes (and bitness too, although they ditch 32-bits support novadays).

Is there something that would make this process easier?

I'm on Linux, so I'm using gcc, and it's relatively easy (for me) to build for Windows with mingw (and premake). But this requires some experience in the field of crossplatform C++ builds.

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