Autotile using 16x16 platformer tilemap - Godot 3.2

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:bust_in_silhouette: Asked By corzax24

Hey!

Can autotiles be used on those detailed 16x16 bit platformer tilemaps in Godot 3.2? I’ve literally spent ALL day trying to figure it out, YouTube videos, Google searches, Godot Docs, everything bar asking on the forum.

I don’t know if those tilemaps just don’t work well as autotiles, or that they’re too detailed (not basic squares, but detailed rocks, cliffs etc…)

If it can be done and I’m just a dumb dumb, would love to be shown how!

Any help appreciated!

Thanks,
CorzaX24