Hi, I'm wanting to have the player of my game autotile the world as they walk around.
I've set up an autotile in a tileset of a tilemap and I assumed after I had a bitmasked autotile working I could do so with something like:
and I can tell something is actually being created in the world, as if I add the line "print(CurrentTileIndex)" and run around, the numbers are what I'd expect, but no tiles are appearing. So I clearly have no idea what the tilemap methods actually do, and the documentation isn't making much sense to me. I'd greatly appreciate some insight into how to do this!