–1 vote

Hi, I am currently struggling to implement in-app purchase for my project. I have successfully integrated the plugin as the document suggested so now it's down to the IAP.gd script part. So for the previous method to purchase an item I would simply call this function:

func purchase(itemname):
-->if payment:
name, "transaction_id")

So what's the simplest way in Godot 3.2.2 for doing this?

Thanks for your time.

in Engine by (15 points)

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