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Asked By | 2bits |
Hi, I am currently struggling to implement in-app purchase for my project. I have successfully integrated the plugin as the document suggested so now it’s down to the IAP.gd script part. So for the previous method to purchase an item I would simply call this function:
func purchase(item_name):
–>if payment:
----->payment.purchase(item_name, “transaction_id”)
So what’s the simplest way in Godot 3.2.2 for doing this?
Thanks for your time.
Did you find an answer to this?
hamza_memon | 2020-11-20 08:25