0 votes

I am using Godot version 3.2, Xcode version 11.5

I have exported my Godot project for iOS and Xcode can't load the start scene and I get the following errors

2020-08-13 10:02:47.317981+0200 SuperCarSmash[48469:3587437] ERROR: Cannot open file 'res://.tres'.
2020-08-13 10:02:47.318176+0200 SuperCarSmash[48469:3587437] At: scene/resources/resourceformattext.cpp:1228:loadinteractive() - Condition "err != OK" is true. Returned: Ref()
ERROR: Cannot open file 'res://.tres'.
At: scene/resources/resource
formattext.cpp:1228:loadinteractive() - Condition "err != OK" is true. Returned: Ref()
2020-08-13 10:02:47.318505+0200 SuperCarSmash[48469:3587437] ERROR: Failed loading resource: res://.tres.
2020-08-13 10:02:47.318656+0200 SuperCarSmash[48469:3587437] At: core/io/resourceloader.cpp:278:load() - Condition "found" is true. Returned: RES()
ERROR: Failed loading resource: res://.tres.
At: core/io/resourceloader.cpp:278:load() - Condition "found" is true. Returned: RES()
2020-08-13 10:02:47.318827+0200 SuperCarSmash[48469:3587437] ERROR: res://Game.tscn:54 - Parse Error: [extresource] referenced nonexistent resource at: res://.tres
2020-08-13 10:02:47.318977+0200 SuperCarSmash[48469:3587437] At: scene/resources/resource
formattext.cpp:440:poll() - res://Game.tscn:54 - Parse Error: [extresource] referenced nonexistent resource at: res://.tres
ERROR: res://Game.tscn:54 - Parse Error: [extresource] referenced nonexistent resource at: res://.tres
At: scene/resources/resource
formattext.cpp:440:poll() - res://Game.tscn:54 - Parse Error: [extresource] referenced nonexistent resource at: res://.tres
2020-08-13 10:02:47.319132+0200 SuperCarSmash[48469:3587437] ERROR: Failed to load resource 'res://Game.tscn'.
2020-08-13 10:02:47.324024+0200 SuperCarSmash[48469:3587437] At: core/io/resourceloader.cpp:208:load() - Condition "err != OK" is true. Returned: RES()
ERROR: Failed to load resource 'res://Game.tscn'.
At: core/io/resource
loader.cpp:208:load() - Condition "err != OK" is true. Returned: RES()
2020-08-13 10:02:47.325644+0200 SuperCarSmash[48469:3587437] ERROR: Failed loading resource: res://Game.tscn.
2020-08-13 10:02:47.325842+0200 SuperCarSmash[48469:3587437] At: core/io/resourceloader.cpp:278:load() - Condition "found" is true. Returned: RES()
ERROR: Failed loading resource: res://Game.tscn.
At: core/io/resourceloader.cpp:278:load() - Condition "found" is true. Returned: RES()
2020-08-13 10:02:47.326048+0200 SuperCarSmash[48469:3587437] ERROR: Failed loading scene: res://Game.tscn
2020-08-13 10:02:47.326211+0200 SuperCarSmash[48469:3587437] At: main/main.cpp:1936:start() - Condition "!scene" is true. Returned: false
ERROR: Failed loading scene: res://Game.tscn
At: main/main.cpp:1936:start() - Condition "!scene" is true. Returned: false
2020-08-13 10:02:47.333640+0200 SuperCarSmash[48469:3587437] [Error] _authenticateUsingAlert:Failed to authenticate player with existing credentials.Error: Error Domain=GKErrorDomain Code=6 "The requested operation could not be completed because local player has not been authenticated." UserInfo={NSLocalizedDescription=The requested operation could not be completed because local player has not been authenticated.}
2020-08-13 10:02:47.349152+0200 SuperCarSmash[48469:3587437] [Account Error] startAuthenticationForExistingPrimaryPlayer:Failed to Authenticate player.Error: Error Domain=GKErrorDomain Code=2 "The requested operation has been canceled or disabled by the user." UserInfo={NSLocalizedDescription=The requested operation has been canceled or disabled by the user.}
2020-08-13 10:02:47.350035+0200 SuperCarSmash[48469:3587437] [Account Error] authenticationDidCompleteWithError: Authentication failed for player with error: Error Domain=GKErrorDomain Code=2 "The requested operation has been canceled or disabled by the user." UserInfo={NSLocalizedDescription=The requested operation has been canceled or disabled by the user.}

I really don't know what do to, any help is appreciated!

in Engine by (18 points)

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