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Asked By | Vital |
I recently got into godot and game making in general. I’m trying to create a very generic platformer, and tried using the autotiles to make my work go by faster. Here’s the bitmask and tileset, I know there could be more added and not all of them are painted, but I just took the ones I needed for this small project:
For the most part, it works pretty well.
However, whenever I try to make a corner, the tiles connecting to it apparently can’t tell which one’s supposed to be there and it just picks whichever one happens to be the icon of the tileset.
Could anyone explain why this is happening and how to fix it?