I have a "parent" scene called "Enemy" that exports an empty array of strings:
export(Array, String) var idles = 
Then I inherit this scene in some children, such as "EnemyRanged" and "EnemyMelee". When creating my levels, I put some of these two on my map, setting the array elements in the inspector in each of them.
The problem is: The array is always empty, despite adding elements using the inspector.
I've read that in previous versions, the array data was shared between all instances. Is that still a thing on 3.2?