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i am using an 3 by 3 pixel font in a rich text label node an the font keeps getting blurry even at its original size the debugging window of the game seems to display the text correctly

in Engine by (41 points)

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I've personally found that I don't like using richtextlabels for this reason specifically. I haven't looked into the "benefits" of a tichtextlabel over a normal label node, but all I know is that label nodes can have dynamic fonts, which could easily fix your problem.

This is a pretty great demonstration of how to set up a label node with dynamic fonts.

What I would recommend is making the label node separate from your main project first to see if it fixes your blur issue.

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