Where to Start

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:bust_in_silhouette: Asked By webbug2005

I am a beginner coming to game making, but i have some programming knowledge.
Since few years now, i wanted to make this game but never got the will to do it… until few months back when i started with pygame… and then thought of picking up godot.
my project is snake inspired…where the field looks like this :
https://in.pinterest.com/pin/53198839319924812/ but straightened out…
more like : https://in.pinterest.com/pin/603623156275808685/

so on level completion the player just gets transported/floats up into the level which is slightly visible on the top of the screen.

I found some posts about brawl stars and the camera view… i realized its a 3d camera perpective… so does this game become 3d ?
but for testing i am using kennys 2d desert isometric pack…
So i dont understand how to get the straightened out camera feel… or am i using the correct tileset …

thanks.

:bust_in_silhouette: Reply From: djmick

The tileset is isometric so it is rotated 45 degrees. If you are trying to straighten the game out so the tileset isn’t rotated, you will need to use different assets, because those are 2d assets and don’t have any data of what they would look like rotated 45 degrees. I may be answering a question you aren’t asking, but I hope that helps.

thank you…
ok… so if i understand correctly… i need to get a isometric asset which is already straightened out… i build the scene on 2d …
but will i end up getting the feel of the image 2 ? pull the camera back to show the edge ?

webbug2005 | 2020-08-11 18:55

Yes, if you set up the tileset so there is an edge around it, it would like similar.

djmick | 2020-08-11 19:12