during physicsprocess(), I want to move/add an area, and then check its collisions
However, it is not working because after I change it, I must wait for collisions to update before I can query it
How do i do this? Can i somehow force an update? or wait a frame?
I used a workaround to solve it, but it would still be good to know if it is possible to force a physics update. I added this part to inform you that I am not looking for a workaround anymore, but solely whether or not forcing physics updates is possible