Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | alibix | |
Old Version | Published before Godot 3 was released. |
I have a running animation and an idle animation for a ‘player’ sprite. They are two different png spritesheets. If I wanted the player to run, how would I change the texture in the player sprite to the different spritesheet? I tried to keyframe the texture and HFrames at the start of the animation but that didn’t work.