Hello. I have the latest source of godot(3.2.2) and have some severe problems while doing so. I downloaded the source from git hub, and after that I try to compile and all I keep getting is:
Detected MSVC compiler:
Failed to detect MSVC compiler architecture version... Defaulting to 32bit execu
table settings (forcing bits=32). Compilation attempt will continue, but SCons c
an not detect for what architecture this build is compiled for. You should check
your settings/compilation setup.
I sometimes get an error of a missing environment saying WindowsSdkDir.
I want to use this engine so I can publish my game to steam with achievemtents and dlc downloads but unable to because of these problems. Can someone please help me out here?