Then you can you can start it and it will take account of the time from scene to scene and at the end , you and put some interaction due to which the Timer stops.
Thanks that is working, but I can’t get my timer to count by one every second. Even if I put a yield, it still counts by one every frame.
djmick | 2020-08-06 23:27
Oh yes ! That is one of the problems . I used to solve this problem (in general cases) by -
Suppose you have 6 Frames per second (for example) :
Then time will be 6 but you want it to be one .
In general cases , I used to divide time by 6 to get it in seconds.
This is the main logic .