+1 vote

I have shadermaterial with vertex and fragment code, it does work in editor but doesn't work in game, I use gltf models
It's weird because shaders for my map do work, map is just generated polygons, not gltf

in Engine by (130 points)

I'm having a similar problem to this with shaders working in the editor, but not when I play. Just giving a bump to this post while I continue searching for a solution.

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