0 votes

this is what im trying to get
if attack_anim is finished: $AnimatedSprite.play("idle")
but i dont understand what to do like using isplaying or animationfinished() because im an absolute beginner, this is all i have right now:
`#func attack():

if Input.isactionjustpressed("uihit") and isonfloor():

is_Attacking = true

print("hit")

$AnimatedSprite.play("Attack")

in Engine by (20 points)

1 Answer

+1 vote
Best answer

Godot uses signals to pass messages up the node tree, and AnimatedSprite has one for when the animation finishes.

https://docs.godotengine.org/en/stable/classes/class_animatedsprite.html

$AnimatedSprite.connect(animation_finished , self, "name_of_your_function")

The function called name_of_your_function will be called when the animation finishes. You can do this through the editor using the signals tab.

by (90 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.