How can you find the root of a scene that you've instanced inside another scene?

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:bust_in_silhouette: Asked By Sam Judd

I have a main scene, let’s say called “main” and then another scene called “character” that I’ve inserted into the main scene. “character” has some colliders as direct children and some that are great-grandchildren. If I have a bullet scene I am shooting at the character, I want to know if there is a way for me to always get a reference to “character” regardless of which set of colliders I collide with?