0 votes

My project run fine on PC, and some android device. But crash on other device after the godot logo screen. The only consistent detail of the crashed devices is:
-The engine cannot detect them using the remote debug feature.
-They stop crashing if I remove all the AnimatedSprite node in my project.

in Engine by (12 points)

2 Answers

0 votes

Hi,

it may be a limitation of the device's gpu. I had the same problem with a texture bigger than 2048x2048. It would work on some android devices, but not on others. The result was a crash after the logo screen.

by (281 points)
0 votes

My solution will not be useful for English speaking Godot users, but I solved this problem by renaming frames from Russian to English

by (14 points)
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